Fall in it and go left, shooting down the door with five missiles as you always do. Hold the A button and Left on the D-pad to get out of the spike pit. When you defeat it, shoot through the cracked bricks in the ground and take that lower corridor to the right. If you are a cunning explorer, you'll earn the best of several super endings. Go into the room to the right and fall down the long pit.
Use it to get through and get to the next room. Let yourself fall all the way to the sand at the bottom. If you plan on playing this game, then make sure you know were you are, you'll need it. Enter and kill the Alpha Metroid with five missiles. Guide Samus through cavernous corridors, ancient ruins and alien traps. Roll through the tiny gap to the left to go back to the chamber where you received the Ice Beam. If you do it right, there will be a Zeta Metroid lying in wait for you at the place where you fought the last of the Alpha Metroids.
When you score the kill and the count lowers to four, yet another tremor will shake the ground. Shoot only in her mouth, because if you do, than once she stops being paralized, you will shoot her in her mouth making her paralized again. Don't waste too many in the effort. Bomb the ceiling to your left, then the boulder in the middle of the room, and finally, the ceiling on the right. Play Metroid 2: Return of Samus online, screenshots, directions. This is a good opportunity to load up on missiles while you're on your way down. Save there duh and go on through the pit to the left.
If you like Metroid, you will definitely enjoy this game. Go in to the narrow hallway to find an Energy Tank and, on the other outside end, a Missile Pod. Go back to the right where the Moto was and Space Jump up to another entrance to a spiky cavern. The Alpha Metroid will hatch from the egg at the bottom row. Fill up and head to the next room to the left. There are a few Senjoos along the path, so wait them out if they get near your path.
It's just that I have no idea were to go. You will seriously search every were and every place. The only difference between this Metroid's chamber and the other is that on the other side lies a Missile Battery. Samus soon finds out that the Metroids have mutated, making them much more difficult to defeat. Shoot through the cracked blocks, pointing up or down to do so.
It will take several more shots to kill it, but it's worth it if you get a large energy ball out of it that heals you for 20 hit points. Fall through the long area with the Seerooks, using the side juttings to make sure you don't fall in the vinelike stuff at the bottom. Go back to the vertical room and find the first path above you that goes to the right. You might be able to get in one missile on this Gamma before you fall all the way to the bottom. The path to the Queen is one way - you should know when you're there. You should find a narrow passage allowing you to go up. After the final Hornoad, go left.
Shoot away as much of the sand below you and to your right as possible, then equip your missiles and prepare to fight the most aggressive Metroid species in existence. If you need help and are totally ready, proceed to the final chapter. Proceed with caution, for there is an Alpha Metroid up ahead that you need to do away with. When you come to an opening to a cavern on the right, go in. Keep it away from you at all costs and you should be just fine.
Jump over the lava that's in here you'll be returning here later. But half the time, I have no idea were to go! Overview: This was the first installment of the Metroid series on a handheld. Don't allow yourself to get caught off guard by the Gamma Metroid in here, however. Run to the right to your ship and hop in. When you have it, back up and use the Spring Ball to hop up and attach yourself to the wall behind the Metroid egg nearest the hallway where you just fought the Gamma Metroid. When you see the Metroid egg halfway in the lava, you'll know that you're in the next area.